Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A sudden war destroys Arthur Sims's trade routes and contacts, forcing Arthur Sims to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
26 |
Become leader in social movement. |
3 |
26 |
Gain an Ally and an Enemy. |
3 |
29 |
Graduated with honors. |
4 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
33 |
A good deal ensures Arthur Sims is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Arthur Sims's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Arthur Sims's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Moved to a new world. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Gained a contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 7. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Embroiled in legal trouble. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 8. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A sudden war destroys Arthur Sims's trade routes and contacts, forcing Arthur Sims to flee that region of space. |
11 |
60 |
Gain rebels as Enemy |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Arthur Sims faith enjoys an explosion of popularity largely thanks to Arthur Sims's efforts. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |