Retired Captain Arthur Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 64 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 8 (0)111C78
Unpretentious
 
Skills
Admin 0
Astrogation 1
Athletics (Strength) 1
Broker 0
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 2
Gambler 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 2
Profession (Sports) 0
Seafarer 0
Steward 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Citizen Worker 01
Merchant Merchant Marine Captain88
Believer Missionary/Humanitarian Team Leader21
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
George Russell Enemy 0 6 2 1 Kargol (M/19)
George Russell is found or reported dead.
Very bad falling out.
Bulah Lynch Ally 3 0 0 6 Yilean (F/33)
Osa Paterson Enemy 0 2 0 2 Yilean (F/18)
Grant McIntire Contact 1 1 1 2 Halka (M/22)
Grant McIntire has life-changing event that creates new responsibilities.
Jeff Beale Contact 0 1 0 3 Yilean (M/21)
Garnet Barrett Enemy 0 2 4 2 Yilean (F/26)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 A sudden war destroys Arthur Sims's trade routes and contacts, forcing Arthur Sims to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Citizen (Worker).
2 25 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 25 Entered Merchant Academy with the Shipboard curriculum.
3 26 Become leader in social movement.
3 26 Gain an Ally and an Enemy.
3 29 Graduated with honors.
4 29 Switched to Merchant (Merchant Marine) with the new title Crewman.
4 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 33 A good deal ensures Arthur Sims is living the high life for a few years.
5 33 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Arthur Sims's normal circles. Gain a Contact.
5 37 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 37 Continued as Merchant (Merchant Marine).
6 40 Make an unexpected connection outside Arthur Sims's normal circles. Gain a Contact.
6 41 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
7 41 Continued as Merchant (Merchant Marine).
7 42 Moved to a new world.
7 45 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
8 45 Continued as Merchant (Merchant Marine).
8 47 Gained a contact.
8 49 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
9 49 Continued as Merchant (Merchant Marine).
9 53 Promoted to Merchant (Merchant Marine) rank 7.
10 53 Aging Crisis. Owe 50,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Merchant (Merchant Marine).
10 56 Embroiled in legal trouble.
10 57 Promoted to Merchant (Merchant Marine) rank 8.
11 57 Aging Crisis. Owe 40,000 for medical bills.
11 57 Continued as Merchant (Merchant Marine).
11 60 A sudden war destroys Arthur Sims's trade routes and contacts, forcing Arthur Sims to flee that region of space.
11 60 Gain rebels as Enemy
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 64 Arthur Sims faith enjoys an explosion of popularity largely thanks to Arthur Sims's efforts.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 64 Aging Crisis. Owe 40,000 for medical bills.
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