Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Arvid Neal's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvid Neal fail to help. Gain an Enemy. |
1 |
19 |
Arvid Neal's ship is damaged, and Arvid Neal have to hitch-hike Arvid Neal's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Arvid Neal botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Arvid Neal's ship is damaged, and Arvid Neal have to hitch-hike Arvid Neal's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Arvid Neal's time in the scouts. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Merchant (Broker). |
7 |
37 |
Given advanced training in a specialist field |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
A series of bad deals and decisions force Arvid Neal into bankruptcy. Arvid Neal salvages what Arvid Neal can. |
9 |
41 |
Failed to qualify for Field Researcher (Scholar). |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
45 |
A mission goes disastrously wrong due to Arvid Neal's commander’s error or incompetence, but Arvid Neal survive. |
9 |
45 |
Report commander and gain an Enemy. |
9 |
45 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
10 |
45 |
Continued as Marine (Ground Assault). |
10 |
46 |
Trapped behind enemy lines. |
10 |
49 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
11 |
49 |
Voluntarily left Ground Assault |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
50 |
Attacked by enemies and injured. |
11 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Gain Enemy if Arvid Neal don't already have one. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
53 |
Switched to Drifter (Scavenger). |
12 |
54 |
Good fortune |
13 |
57 |
Continued as Drifter (Scavenger). |
13 |
59 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
61 |
Opponents of Arvid Neal's belief system ambush Arvid Neal. |
14 |
61 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |