Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Avery Bluit's work ends up coming home with Avery Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Owe 15,000 for medical bills. |
3 |
27 |
Gain Enemy if Avery Bluit don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Avery Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Avery Bluit is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Became a Merchant (Broker). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Opponents of Avery Bluit's belief system ambush Avery Bluit. |
8 |
43 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
45 |
Good fortune. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |