Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Benjiman Day's Contacts or Allies betrays Benjiman Day, ending Benjiman Day's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Benjiman Day accepted an offer of inducements to betray Benjiman Day's faith. Gain 40,000 in cash. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Accused of a crime |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
38 |
Vocational Training. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
39 |
A riot engulfs the prison. |
6 |
39 |
Scarred. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Prisoner (Thug) rank 2. |
7 |
42 |
Died at age 42 |