Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Benton Crowle's career. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Benton Crowle is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
35 |
Benton Crowle spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
38 |
Nearly killed. Fully recovered. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Benton Crowle accepted an offer of inducements to betray Benton Crowle's faith. Gain 360,000 in cash. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Became a Scout (Explorer). |
8 |
43 |
Serve as the courier for an important message from the Imperium. |
8 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Continued as Scout (Explorer). |
10 |
53 |
Benton Crowle's ship is damaged, and Benton Crowle have to hitch-hike Benton Crowle's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 1 Contacts. Gain 1 Enemies. |
11 |
53 |
Became a Drifter (Scavenger). |
11 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
55 |
Became a Merchant (Free Trader). |
12 |
57 |
Gained a contact. |
12 |
59 |
Promoted to Merchant (Free Trader) rank 1. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Merchant (Free Trader). |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |