Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Gained a contact. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Rewarded for a successful mission. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Uncover a major conspiracy against Beverly Miller's employers. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Moved to a new world. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
47 |
An investigation takes on a dangerous turn. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
53 |
Became a Citizen (Colonist). |
11 |
54 |
Beverly Miller's business expands, Beverly Miller's corporation grows, or the colony thrives. |
11 |
57 |
Promoted to Citizen (Colonist) rank 1. |
12 |
57 |
Continued as Citizen (Colonist). |
12 |
58 |
Spent time maintaining and using heavy vehicles. |
12 |
61 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |