Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
1 |
19 |
Gain Enemy if Billie Boyd don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Billie Boyd's Contacts or Allies betrays Billie Boyd, ending Billie Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Billie Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
50 |
Accused of a crime. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |