Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Thief). |
2 |
28 |
A crime lord considers Butler Howlett his protégé. |
3 |
28 |
Voluntarily left Thief |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Butler Howlett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Butler Howlett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
48 |
Butler Howlett's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
52 |
Psychologically damaged by Butler Howlett's time in the scouts. |
9 |
52 |
Tested for psionic powers |
10 |
52 |
Switched to Drifter (Scavenger). |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
59 |
Butler Howlett do not know what happened to Butler Howlett. There is a gap in Butler Howlett's memory. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Someone more charismatic but less devout than Butler Howlett has become Butler Howlett's superior. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |