Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Carrie Weakman gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Carrie Weakman rise to a position of power in Carrie Weakman's colony or corporation. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Citizen (Worker) rank 5. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Carrie Weakman's business expands, Carrie Weakman's corporation grows, or the colony thrives. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Returned to Scout (Surveyor). |
10 |
56 |
Perform an exemplary service for the scouts. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
62 |
Psychologically damaged by Carrie Weakman's time in the scouts. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |