Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Psychologically damaged by Cicero Kirkham's time in the scouts. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Abuse Cicero Kirkham's position for profit. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Special assignment or duty on board ship. |
7 |
46 |
Attempt at commissioned failed. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Cicero Kirkham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
53 |
Scarred. Fully recovered. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |