Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Gain Enemy if Clare Caldwell don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
44 |
Clare Caldwell have no idea what happened to Clare Caldwell – they found Clare Caldwell's ship drifting on the fringes of friendly space. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
48 |
Moved to a new world. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Spend time with an alien race. Gain a contact. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |