Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Enforcer (Rogue). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Attacked by enemies that Clem Learmonth easily defeat. |
2 |
28 |
Gain Enemy if Clem Learmonth don't already have one. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
33 |
Severely injured. Owe 5,000 for medical bills. |
4 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
35 |
Clem Learmonth is chosen to represent Clem Learmonth's faith in a vid show or other highly public forum. |
4 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
37 |
Continued as Believer (Missionary/Humanitarian). |
5 |
40 |
Clem Learmonth come into conflict with a splinter group Clem Learmonth's own religion which maintains Clem Learmonth's version is the wrong one. Gain 3 Rivals. |
6 |
40 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Continued as Rogue (Pirate). |
7 |
45 |
Clem Learmonth spend months in the dangerous criminal underworld. |
8 |
48 |
Continued as Rogue (Pirate). |
8 |
51 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
51 |
Switched to Drifter (Barbarian). |
9 |
54 |
Clem Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
58 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |