Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Severely injured. Fully recovered. |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Marine (Marine Support). |
3 |
26 |
Advanced training in a specialist field |
3 |
29 |
Forced to continue current assignment |
3 |
29 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
4 |
29 |
Continued as Marine (Marine Support). |
4 |
32 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Clem Rule's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Clem Rule spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Gain a contact in an alien race. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Clem Rule's ship is damaged, and Clem Rule have to hitch-hike Clem Rule's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 3 Contacts. Gain 2 Enemies. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
An investigation takes on a dangerous turn. |
8 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Moved to a new world. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Clem Rule's work ends up coming home with Clem Rule, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Switched to Citizen (Colonist). |
11 |
55 |
Clem Rule is rewarded for Clem Rule's diligence or cunning. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Citizen (Colonist). |
12 |
58 |
Spent time maintaining and using heavy vehicles. |
12 |
61 |
Promoted to Citizen (Colonist) rank 1. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |