Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Uncover a major conspiracy against Clifton Jenkins's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Clifton Jenkins far from home. |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
51 |
Clifton Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Became a Scout (Explorer). |
10 |
53 |
Clifton Jenkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clifton Jenkins fail to help. Gain an Enemy. |
10 |
53 |
Clifton Jenkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
55 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Explorer |
11 |
55 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |