Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Connor McCnaghty into bankruptcy. Connor McCnaghty salvages what Connor McCnaghty can. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Failed to qualify for Enforcer (Rogue). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Gained a contact. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
7 |
37 |
Failed to qualify for Pirate (Rogue). |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Survived a risky adventure but gained nothing. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Attacked by enemies that Connor McCnaghty easily defeat. |
8 |
42 |
Gain Enemy if Connor McCnaghty don't already have one. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Forced to muster out. |
10 |
49 |
Switched to Merchant (Broker). |
10 |
51 |
Make an unexpected connection outside Connor McCnaghty's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Broker) rank 1. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
56 |
Given advanced training in a specialist field |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
59 |
Risk Connor McCnaghty's fortune on a possibility lucrative deal and win. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |