Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
32 |
Vessel participates in a diplomatic mission. |
2 |
32 |
Gain a contact. |
2 |
32 |
Attempt at commissioned failed. |
2 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
32 |
Continued as Navy (Engineer/Gunner). |
3 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
36 |
Became a Merchant (Free Trader). |
4 |
37 |
A good deal ensures Cory Coleman is living the high life for a few years. |
4 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
40 |
Continued as Merchant (Free Trader). |
5 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
44 |
Continued as Merchant (Free Trader). |
6 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
48 |
Continued as Merchant (Free Trader). |
7 |
49 |
Risk Cory Coleman's fortune on a possibility lucrative deal and win. |
7 |
52 |
Forced to muster out. |
8 |
52 |
Failed to qualify for Thief (Rogue). |
8 |
52 |
Became a Drifter (Scavenger). |
8 |
54 |
Suffer from a life-threatening illness. |
9 |
54 |
Became a Scout (Courier). |
9 |
56 |
Psychologically damaged by Cory Coleman's time in the scouts. |
10 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
57 |
Cory Coleman have been following false teachings! |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |