Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Darrell Wood foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Darrell Wood foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
39 |
Imperial trade restrictions force Darrell Wood out of business. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Established a network of contacts. Gain 3 contacts. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
46 |
Betrayed by a friend. One of Darrell Wood's Contacts or Allies betrays Darrell Wood, ending Darrell Wood's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
51 |
Failed to qualify for Merchant Academy. |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
53 |
Betrayed by a friend. One of Darrell Wood's Contacts or Allies betrays Darrell Wood, ending Darrell Wood's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Make an unexpected connection outside Darrell Wood's normal circles. Gain a Contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |