Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Dayton Duncan spend months in the dangerous criminal underworld. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Dayton Duncan spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Involved in a feud with a rival criminal organization. |
5 |
38 |
Promoted to Rogue (Thief) rank 3. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Promoted to Rogue (Thief) rank 4. |
7 |
42 |
Voluntarily left Thief |
7 |
42 |
Became a Entertainer (Performer). |
7 |
45 |
Dayton Duncan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
45 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
46 |
Dayton Duncan commit a legendary crime. |
8 |
49 |
Promoted to Rogue (Enforcer) rank 5. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Pirate (Rogue). |
9 |
49 |
Continued as Rogue (Enforcer). |
9 |
51 |
A police detective or rival criminal forces Dayton Duncan to flee and vows to hunt Dayton Duncan down. Gain an Enemy. |
10 |
51 |
Failed to qualify for Merchant Academy. |
10 |
51 |
Switched to Drifter (Barbarian). |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
57 |
Suffer from a life-threatening illness. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |