Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Earl Knight's ship is damaged, and Earl Knight have to hitch-hike Earl Knight's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Earl Knight aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
22 |
Failed to qualify for Physician (Scholar). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
25 |
Returned to Believer (Missionary/Humanitarian). |
4 |
28 |
Earl Knight have been following false teachings! |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Earl Knight's Contacts or Allies betrays Earl Knight, ending Earl Knight's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
36 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
8 |
40 |
Continued as Believer (Holy Warrior). |
8 |
44 |
Earl Knight is sent to a new community or parish to preach The Word among the poor. |
8 |
44 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
9 |
44 |
Continued as Believer (Holy Warrior). |
9 |
48 |
Opponents of Earl Knight's belief system ambush Earl Knight. |
9 |
48 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |