Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Journalist (Entertainer). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Explorer). |
2 |
26 |
Earle Eade's ship is damaged, and Earle Eade have to hitch-hike Earle Eade's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Courier (Scout). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Attempted a risky adventure and was wildly successful. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Earle Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
61 |
Earle Eade is sent to a new community or parish to preach The Word among the poor. |