Retired Able Spacehand Early Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 64 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 2 (-2)111992
Missing eyelashes, Frown lines, Pathetic
 
Skills
Animals 0
Art (Presentation/Holography) 1
Art (Performing/Instrument) 1
Astrogation 1
Athletics 0
Carouse 0
Deception 0
Drive (Walker) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Language (Gvegh (Vargr)) 2
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand13
Believer Holy Warrior Hopeful01
Merchant Free Trader 24
Entertainer Performer 23
Drifter Scavenger 11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Simeon Male Contact 1 0 1 0 Sydite (M/50)
Loyal Parker Enemy 1 0 1 2 Swanfeh (M/74)
Loyal Parker gained influence with the character’s assistance.
Wayne Remmington Contact 2 0 3 2 Sydite (M/33)
Yaye Yi Yi Ally 3 0 2 0 Ael Yael (F/23)
Yaye Yi Yi gained power at the expense of a third party who now blames the character.
Ottilie McMillan Enemy 0 4 0 1 Tezcat (F/48)
Relationship soured.
Ole Soto Ally 2 0 5 1 Sydite (M/40)
Hilma Crowle Contact 1 2 1 0 Luriani (F/14)
Amos Walker Enemy 0 2 0 0 Yilean (M/10)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Special assignment or duty on board ship.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 24 Vessel participates in a diplomatic mission.
2 24 Gain a contact.
3 26 Continued as Navy (Line/Crew).
3 29 During a battle, defeat or victory depends on Early Shackley's actions. The ship suffers severe damage and Early Shackley is blamed for the disaster. Early Shackley is court - martialled and discharged.
4 29 Became a Believer (Holy Warrior) with the new title Hopeful.
4 32 Early Shackley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 32 Became a Merchant (Free Trader).
5 33 Make an unexpected connection outside Early Shackley's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Free Trader) rank 1.
6 36 Continued as Merchant (Free Trader).
6 37 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7 37 Became a Entertainer (Performer).
7 40 One of Early Shackley's pieces of art is stolen, and the investigation brings Early Shackley into the criminal underworld.
7 41 Promoted to Entertainer (Performer) rank 1.
8 41 Continued as Entertainer (Performer).
8 44 Gain a patron in the arts. Gain an Ally
8 45 Promoted to Entertainer (Performer) rank 2.
9 45 Continued as Entertainer (Performer).
9 46 Public opinion turns on Early Shackley.
10 46 Failed to qualify for Field Researcher (Scholar).
10 46 Became a Drifter (Scavenger).
10 48 Survived a risky adventure but gained nothing.
10 50 Promoted to Drifter (Scavenger) rank 1.
11 50 Voluntarily left Scavenger
11 50 Returned to Merchant (Free Trader).
11 53 Given advanced training in a specialist field
11 54 Promoted to Merchant (Free Trader) rank 2.
12 54 Continued as Merchant (Free Trader).
12 55 A sudden war destroys Early Shackley's trade routes and contacts, forcing Early Shackley to flee that region of space.
12 55 Gain rebels as Enemy
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 55 Retired at age 55.
13 55 Retired.
13 56 A new romantic starts. Gain an Ally.
14 59 Aging Crisis. Owe 30,000 for medical bills.
14 60 Gained a contact.
15 63 Aging Crisis. Owe 50,000 for medical bills.
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