Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
During a battle, defeat or victory depends on Early Shackley's actions. The ship suffers severe damage and Early Shackley is blamed for the disaster. Early Shackley is court - martialled and discharged. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Early Shackley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Early Shackley's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Entertainer (Performer). |
7 |
40 |
One of Early Shackley's pieces of art is stolen, and the investigation brings Early Shackley into the criminal underworld. |
7 |
41 |
Promoted to Entertainer (Performer) rank 1. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Promoted to Entertainer (Performer) rank 2. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
46 |
Public opinion turns on Early Shackley. |
10 |
46 |
Failed to qualify for Field Researcher (Scholar). |
10 |
46 |
Became a Drifter (Scavenger). |
10 |
48 |
Survived a risky adventure but gained nothing. |
10 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
50 |
Voluntarily left Scavenger |
11 |
50 |
Returned to Merchant (Free Trader). |
11 |
53 |
Given advanced training in a specialist field |
11 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
54 |
Continued as Merchant (Free Trader). |
12 |
55 |
A sudden war destroys Early Shackley's trade routes and contacts, forcing Early Shackley to flee that region of space. |
12 |
55 |
Gain rebels as Enemy |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Retired. |
13 |
56 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |