Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Opponents of Elie Garrett's belief system ambush Elie Garrett. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Severely injured. Owe 12,500 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Elie Garrett's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A good deal ensures Elie Garrett is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
48 |
Gain Enemy if Elie Garrett don't already have one. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
55 |
Elie Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |