Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Backstab a fellow rogue for personal gain. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Good fortune |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Risk Elliott Dean's fortune on a possibility lucrative deal and win. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Make an unexpected connection outside Elliott Dean's normal circles. Gain a Contact. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Corporate (Citizen). |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
51 |
Elliott Dean do not know what happened to Elliott Dean. There is a gap in Elliott Dean's memory. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |