Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 4. |
8 |
43 |
Voluntarily left Scavenger |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 5. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Attacked by enemies that Elliott Douglas easily defeat. |
9 |
51 |
Gain Enemy if Elliott Douglas don't already have one. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 6. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Merchant (Free Trader). |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
59 |
A good deal ensures Elliott Douglas is living the high life for a few years. |
11 |
59 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Free Trader). |
12 |
62 |
A sudden war destroys Elliott Douglas's trade routes and contacts, forcing Elliott Douglas to flee that region of space. |
12 |
62 |
Gain rebels as Enemy |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |