Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Political upheaval strikes Elwin Stone's homeworld, and Elwin Stone is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Elwin Stone gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Worker) rank 3. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Elwin Stone's business expands, Elwin Stone's corporation grows, or the colony thrives. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
An investigation takes on a dangerous turn. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
53 |
Became a Scholar (Field Researcher). |
10 |
54 |
Make a breakthrough in Elwin Stone's field. |
10 |
57 |
Promoted to Scholar (Field Researcher) rank 1. |
11 |
57 |
Continued as Scholar (Field Researcher). |
11 |
59 |
Entangled in a bureaucratic or legal morass that distracts Elwin Stone from Elwin Stone's work. |
11 |
61 |
Promoted to Scholar (Field Researcher) rank 2. |