Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Emile Hudson faith is shaken. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Emile Hudson refused an offer of inducements to betray Emile Hudson's faith. Gain 2 enemies. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
A notable academic consults with Emile Hudson about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Emile Hudson is chosen to represent Emile Hudson's faith in a vid show or other highly public forum. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Emile Hudson refused an offer of inducements to betray Emile Hudson's faith. Gain 5 enemies. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Emile Hudson is chosen to represent Emile Hudson's faith in a vid show or other highly public forum. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 5 with the new title Department Director. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Emile Hudson come into conflict with a splinter group Emile Hudson's own religion which maintains Emile Hudson's version is the wrong one. Gain 2 Rivals. |
8 |
43 |
Became a Merchant (Broker). |
8 |
45 |
Emile Hudson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Failed to qualify for Enforcer (Rogue). |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Severely injured. |
9 |
49 |
Gain Enemy if Emile Hudson don't already have one. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Emile Hudson do not know what happened to Emile Hudson. There is a gap in Emile Hudson's memory. |
11 |
50 |
Switched to Merchant (Free Trader). |
11 |
53 |
Risk Emile Hudson's fortune on a possibility lucrative deal and win. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Free Trader). |
12 |
57 |
Given advanced training in a specialist field |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Merchant (Free Trader). |
13 |
60 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Returned to Believer (Missionary/Humanitarian). |
14 |
62 |
Emile Hudson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 6 with the new title Director. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |