Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Emile Watton went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Uncover a major conspiracy against Emile Watton's employers. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Citizen (Worker). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
40 |
Became a Scout (Explorer). |
7 |
42 |
Emile Watton's ship is damaged, and Emile Watton have to hitch-hike Emile Watton's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Gained a contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Gained a contact. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |