Retired 4th Officer Emmet Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 64 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 7 (0)111487
Overly long fingernails, Jaded
 
Skills
Advocate 2
Animals 0
Athletics 0
Broker 1
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Gun Combat (Energy) 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Sports/Racquet Sports) 1
Science (Social Sciences/Belief) 2
Science (Social Sciences/Psychology) 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 23
Entertainer Journalist 01
Citizen Worker 01
Drifter Scavenger 11
Scout Surveyor 02
Drifter Barbarian 01
Believer Mainstream Believer Initiate11
Drifter Wanderer 11
Merchant Merchant Marine 4th Officer21
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Hobson Kerran Contact 1 0 4 2 Suerrat (M/30)
Hobson Kerran gains in influence.
Judd Paul Contact 0 0 0 0 Suerrat (M/25)
Judd Paul is diminished in both power and influence.
Theodore Janson Enemy 0 3 5 0 Suerrat (M/65)
Oukkazuegh Uezllaegvue Ally 5 0 1 1 Vargr, Imperium (M/33)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Make an unexpected connection outside Emmet Hopkins's normal circles. Gain a Contact.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 29 Make an unexpected connection outside Emmet Hopkins's normal circles. Gain a Contact.
3 30 Forced to muster out.
4 30 Became a Entertainer (Journalist).
4 31 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 31 Became a Citizen (Worker).
5 34 Life ruined by a criminal gang. Gain the gang as an Enemy
6 34 Became a Drifter (Scavenger).
6 35 Drafted into Surveyor
6 38 Promoted to Drifter (Scavenger) rank 1.
7 38 Became a Scout (Surveyor).
7 40 Serve as the courier for an important message from the Imperium.
8 42 Continued as Scout (Surveyor).
8 45 Emmet Hopkins have no idea what happened to Emmet Hopkins – they found Emmet Hopkins's ship drifting on the fringes of friendly space.
9 45 Switched to Drifter (Barbarian).
9 46 Emmet Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 48 Emmet Hopkins is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 50 Voluntarily left Mainstream Believer
11 50 Switched to Drifter (Wanderer).
11 52 Offered job by a patron. Now owe him a favor.
11 54 Promoted to Drifter (Wanderer) rank 1.
12 54 Entered Merchant Academy with the Shipboard curriculum.
12 55 Gained a contact.
12 58 Graduated.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Retired at age 58.
13 58 Switched to Merchant (Merchant Marine) with the new title Crewman.
13 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
13 59 Embroiled in legal trouble.
13 62 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
14 62 Aging Crisis. Owe 40,000 for medical bills.
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