Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Emory Simmons have been following false teachings! |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Spent the college years partying. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Voluntarily left Missionary/Humanitarian |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Emory Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emory Simmons fail to help. Gain an Enemy. |
3 |
26 |
Emory Simmons's ship is damaged, and Emory Simmons have to hitch-hike Emory Simmons's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
32 |
On the front lines of a planetary assault and occupation. |
4 |
32 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
4 |
32 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Star Marine (Marine). |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Star Marine (Marine). |
6 |
36 |
Continued as Marine (Ground Assault). |
6 |
40 |
A mission goes disastrously wrong due to Emory Simmons's commander’s error or incompetence, but Emory Simmons survive. |
6 |
40 |
Report commander and gain an Enemy. |
6 |
40 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
7 |
40 |
Voluntarily left Ground Assault |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
45 |
time as a ruler or playboy gives Emory Simmons a wide range of experiences. |
9 |
47 |
Continued as Noble (Administrator). |
9 |
48 |
Emory Simmons reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Emory Simmons sponge off Emory Simmons's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
51 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
51 |
Continued as Noble (Administrator). |
10 |
52 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 |
55 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Noble (Administrator). |
11 |
57 |
Inherit a gift from a rich relative. |
11 |
59 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Noble (Administrator). |
12 |
61 |
Become deeply involved in politics on Emory Simmons's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
63 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |