Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Ernest Campbell's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Ernest Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
Ernest Campbell survey an alien world. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Serve as the courier for an important message from the Imperium. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Failed to qualify for Thief (Rogue). |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Ernest Campbell's Contacts or Allies betrays Ernest Campbell, ending Ernest Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |