Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Erwin Simmons's work is sabotaged by unknown parties. Erwin Simmons start again from scratch. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
Given specialist training in vehicles. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Erwin Simmons went above and beyond the call of duty. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Erwin Simmons's work ends up coming home with Erwin Simmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Erwin Simmons's Contacts or Allies betrays Erwin Simmons, ending Erwin Simmons's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Broker (Merchant). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Spend time with an alien race. Gain a contact. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
55 |
Erwin Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
56 |
Erwin Simmons secretly provide religious rites for a dying leader or noble, although they do not share Erwin Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Erwin Simmons's choice. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Erwin Simmons refused an offer of inducements to betray Erwin Simmons's faith. Gain 1 enemies. |
13 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |