Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
A sudden war destroys Everett Gilbert's trade routes and contacts, forcing Everett Gilbert to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
A good deal ensures Everett Gilbert is living the high life for a few years. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Voluntarily left Broker |
8 |
46 |
Retired. |
8 |
49 |
Gained a contact. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
60 |
Moved to a new world. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |