Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Fabsapa Pasa's work ends up coming home with Fabsapa Pasa, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Good fortune |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Betrayed by a friend. One of Fabsapa Pasa's Contacts or Allies betrays Fabsapa Pasa, ending Fabsapa Pasa's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Lost eye or limb. Fully recovered. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Gained a contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A sudden war destroys Fabsapa Pasa's trade routes and contacts, forcing Fabsapa Pasa to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Fabsapa Pasa retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Fabsapa Pasa come into conflict with a splinter group Fabsapa Pasa's own religion which maintains Fabsapa Pasa's version is the wrong one. Gain 3 Rivals. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Became a Citizen (Corporate). |
11 |
51 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
55 |
Fabsapa Pasa have been following false teachings! |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Returned to Citizen (Corporate). |
13 |
56 |
Fabsapa Pasa befriend a superior in the corporation or the colony. |
13 |
59 |
Promoted to Citizen (Corporate) rank 1. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Continued as Citizen (Corporate). |
14 |
62 |
Hard times caused by a lack of interstellar trade costs Fabsapa Pasa Fabsapa Pasa's job. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |