Retired Captain Fate Abberton  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 64 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 8 (0)111678
Lazy
 
Skills
Astrogation 0
Athletics (Strength) 1
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 1
Melee (Striking) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Social Sciences) 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Army Cavalry Captain2 / 02
Scout Courier 01
Believer Holy Warrior Hopeful02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Grace McLachlan Enemy 0 4 0 4 Darmine (M/46)
Cecil Ming Rival 1 4 0 1 Vanejenese (F/44)
Cecil Ming was ruined by misfortune caused by the character.
Riley Lewis Rival 2 0 0 4 Darmine (F/32)
Riley Lewis’s relationships have begun to affect the character.
Elizebeth Steen Rival 1 1 0 1 Darmine (F/59)
Elizebeth Steen belongs to an unusual cultural or religious group.
Erika Shelton Rival 2 2 1 1 Vanejenese (F/44)
Tebkar Ebwath Ally 3 0 1 0 Bwap (F/31)
Tebkar Ebwath gains in power.
Marguerite Lopez Contact 3 2 6 1 Darmine (F/42)
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Good fortune
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Voluntarily left Merchant Marine
3 26 Became a Army (Cavalry) with the new title Private.
3 27 Surrounded and outnumbered by the enemy, Fate Abberton hold out until relief arrives.
3 30 Commissioned in Army (Cavalry) with the new title Lieutenant.
3 30 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
4 30 Continued as Army (Cavalry).
4 31 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 31 Gain rebels as Enemy
5 31 Became a Scout (Courier).
5 33 Fate Abberton have no idea what happened to Fate Abberton – they found Fate Abberton's ship drifting on the fringes of friendly space.
6 33 Returned to Merchant (Merchant Marine).
6 35 Embroiled in legal trouble.
6 37 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 37 Continued as Merchant (Merchant Marine).
7 41 A good deal ensures Fate Abberton is living the high life for a few years.
8 41 Continued as Merchant (Merchant Marine).
8 43 Risk Fate Abberton's fortune on a possibility lucrative deal and win.
8 45 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 45 Continued as Merchant (Merchant Marine).
9 49 A romantic relationship ends badly. Gain a Rival or Enemy.
9 49 Forced to muster out.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Retired at age 49.
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 50 Someone more charismatic but less devout than Fate Abberton has become Fate Abberton's superior.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Continued as Believer (Holy Warrior).
11 57 Fate Abberton come into conflict with a splinter group Fate Abberton's own religion which maintains Fate Abberton's version is the wrong one. Gain 1 Rivals.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Retired.
12 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 61 Aging Crisis. Owe 50,000 for medical bills.
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