Retired Project Coordinator Fate Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 64 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 3 (-1)111593
Virtuous, Weepy, Overly large forehead
 
Skills
Admin 2
Art (Creative) 0
Astrogation 0
Carouse 1
Diplomat 2
Explosives 1
Flyer (Airship) 1
Gun Combat 0
Jack-of-All-Trades 4
Leadership 1
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 3
Recon 0
Science (Space Sciences) 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 02
Scout Explorer Scout12
Citizen Colonist 01
Believer Missionary/Humanitarian Project Coordinator46
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Wawawat Contact 1 2 1 0 Bwap (F/38)
Carla McGhee Enemy 0 2 0 4 Sylean (F/15)
Carla McGhee has negatively life-changing event.
Joy Greerson Contact 0 0 1 2 Sylean (F/13)
Joy Greerson is missing under suspicious circumstances.
Clora Ford Contact 0 1 0 3 Traltar (F/32)
Clora Ford fell on hard times.
Oiei Eioaelr Enemy 0 3 0 0 Aslan (F/38)
Fay Meighan Enemy 0 3 0 1 Humaniti (F/32)
Fay Meighan fell on hard times.
Esta Plundell Enemy 0 3 4 1 Sylean (F/22)
Lonzo Carnall Enemy 0 2 0 4 Sylean (M/19)
Lonzo Carnall is missing under suspicious circumstances.
Cornelia Hoffman Contact 2 2 1 0 Answerin (F/35)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Fate Martin spend a great deal of time on the fringes of Charted Space.
1 20 Gain a contact in an alien race.
2 22 Continued as Scout (Courier).
2 25 Fate Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fate Martin fail to help. Gain an Enemy.
2 25 Fate Martin have no idea what happened to Fate Martin – they found Fate Martin's ship drifting on the fringes of friendly space.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Explorer) with previous rank.
3 29 Gained a contact.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Continued as Scout (Explorer).
4 32 Fate Martin's ship is damaged, and Fate Martin have to hitch-hike Fate Martin's way back across the stars to the nearest scout base.
4 32 Gain 2 Contacts. Gain 3 Enemies.
5 32 Became a Citizen (Colonist).
5 33 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 35 Fate Martin refused an offer of inducements to betray Fate Martin's faith. Gain 1 enemies.
6 37 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 37 Continued as Believer (Missionary/Humanitarian).
7 41 Fate Martin retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
8 41 Continued as Believer (Missionary/Humanitarian).
8 44 Fate Martin retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 45 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Believer (Missionary/Humanitarian).
9 47 Fate Martin faith is shaken.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Continued as Believer (Missionary/Humanitarian).
10 52 Fate Martin is chosen to represent Fate Martin's faith in a vid show or other highly public forum.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 55 Opponents of Fate Martin's belief system ambush Fate Martin.
11 55 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired.
12 58 Moved to a new world.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 63 Gained a contact.
14 63 Aging Crisis. Owe 30,000 for medical bills.
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