Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Agent (Corporate Agent). |
2 |
31 |
A new romantic starts. Gain an Ally. |
3 |
32 |
Continued as Agent (Corporate Agent). |
3 |
34 |
Go undercover to investigate an enemy. |
3 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
36 |
Voluntarily left Corporate Agent |
4 |
36 |
Became a Citizen (Worker). |
4 |
40 |
Political upheaval strikes Fate Roberts's homeworld, and Fate Roberts is caught up in the revolution. |
5 |
40 |
Continued as Citizen (Worker). |
5 |
42 |
Fate Roberts's business expands, Fate Roberts's corporation grows, or the colony thrives. |
6 |
44 |
Continued as Citizen (Worker). |
6 |
48 |
Moved to a new world. |
7 |
48 |
Continued as Citizen (Worker). |
7 |
52 |
Fate Roberts learn something Fate Roberts should not have – a corporate secret, a political scandal – which Fate Roberts can profit from illegally. |
7 |
52 |
Gain a criminal contact. |
8 |
52 |
Continued as Citizen (Worker). |
8 |
53 |
Advanced training in a specialist field. |
8 |
56 |
Promoted to Citizen (Worker) rank 1. |
9 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
56 |
Retired at age 56. |
9 |
56 |
Continued as Citizen (Worker). |
9 |
58 |
Fate Roberts's business expands, Fate Roberts's corporation grows, or the colony thrives. |
10 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
60 |
Continued as Citizen (Worker). |
10 |
64 |
Spent time maintaining and using heavy vehicles. |
10 |
64 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |