Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Fate Webb went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Accepted a deal with criminal or other figure under investigation. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
42 |
Moved to a new world. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
43 |
Political upheaval strikes Fate Webb's homeworld, and Fate Webb is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Colonist) rank 1. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
47 |
Fate Webb's business expands, Fate Webb's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
51 |
A revolution, attack or other unusual event throws Fate Webb's life into chaos, forcing Fate Webb to leave the planet. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |