Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Gain Enemy if Fitzhugh Henderson don't already have one. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Vessel participates in a diplomatic mission. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
36 |
Fitzhugh Henderson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
38 |
Voluntarily left Line/Crew |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Became a Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Fitzhugh Henderson's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
Fitzhugh Henderson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
52 |
Offered job by a patron. Now owe him a favor. |
11 |
53 |
Became a Entertainer (Performer). |
11 |
54 |
Works is especially well received and popular, making Fitzhugh Henderson a minor celebrity |
11 |
57 |
Promoted to Entertainer (Performer) rank 1. |
12 |
57 |
Continued as Entertainer (Performer). |
12 |
58 |
Works is especially well received and popular, making Fitzhugh Henderson a minor celebrity |
12 |
61 |
Forced to muster out. |