Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Agent (Intelligence). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Fletcher Gomez's Contacts or Allies betrays Fletcher Gomez, ending Fletcher Gomez's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Rogue (Thief). |
4 |
31 |
Gained a contact. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
Backstab a fellow rogue for personal gain. |
5 |
36 |
Promoted to Rogue (Thief) rank 2. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
38 |
Arrested |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Prisoner (Inmate). |
7 |
40 |
Vocational Training. |
7 |
42 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
42 |
Switched to Prisoner (Thug) with previous rank. |
8 |
44 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Returned to Prisoner (Inmate). |
9 |
48 |
Persecuted by a prison gang. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
51 |
A guard takes a dislike to Fletcher Gomez. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Prisoner (Fixer). |
11 |
58 |
Special Duty. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Returned to Prisoner (Inmate). |
12 |
62 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |