Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Army (Cavalry) with the new title Private. |
2 |
27 |
Given a special assignment or duty in Ford Martin's unit. |
2 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Failed to qualify for Infantry (Army). |
3 |
30 |
Continued as Army (Cavalry). |
3 |
32 |
Commanding officer takes an interest in Ford Martin's career. |
3 |
34 |
Forced to continue current assignment |
3 |
34 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
34 |
Continued as Army (Cavalry). |
4 |
37 |
Unit is slaughtered in a disastrous battle, for which Ford Martin blame Ford Martin's commander. Gain commander as Enemy. |
5 |
37 |
Failed to qualify for Intelligence (Agent). |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
40 |
Find valuable salvage. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
6 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
45 |
Became a Merchant (Free Trader). |
7 |
49 |
A good deal ensures Ford Martin is living the high life for a few years. |
7 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
49 |
Continued as Merchant (Free Trader). |
8 |
51 |
Make an unexpected connection outside Ford Martin's normal circles. Gain a Contact. |
8 |
53 |
Forced to continue current assignment. |
8 |
53 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
53 |
Continued as Merchant (Free Trader). |
9 |
57 |
Ford Martin's business or ship thrives. |
9 |
57 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
57 |
Continued as Merchant (Free Trader). |
10 |
58 |
Good fortune |
10 |
61 |
Promoted to Merchant (Free Trader) rank 4. |