Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Entered University. |
3 |
26 |
Made lifelong friends. Gain 2 Allies. |
3 |
26 |
Dropped out of university. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Became a Rogue (Thief). |
5 |
31 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
34 |
Find Ancient Technology. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Voluntarily left Barbarian |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Frederick Roberts's work ends up coming home with Frederick Roberts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Frederick Roberts come into conflict with a splinter group Frederick Roberts's own religion which maintains Frederick Roberts's version is the wrong one. Gain 2 Rivals. |
9 |
41 |
Retired. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Birth or Death involving a family member or close friend. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |