Retired 1st Officer Furman Ellis  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 64 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 12 (2) 5 (-1)111AC5
Vain, Passive
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics (Strength) 1
Broker 1
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gambler 2
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession (Sports) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Broker 13
Merchant Merchant Marine 1st Officer55
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Reese Roland Enemy 0 3 1 0 Ziadd (M/68)
Reese Roland has life-changing event that creates new responsibilities.
Belva Hunter Ally 4 0 1 0 Ziadd (F/50)
Missouri Payne Enemy 0 3 1 2 Ziadd (F/54)
Alphonso Langhorne Contact 0 1 1 0 Ziadd (M/18)
Lemon Barrett Ally 3 0 1 5 Thaggeshi (M/29)
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Barbarian).
1 20 Furman Ellis do not know what happened to Furman Ellis. There is a gap in Furman Ellis's memory.
2 20 Became a Merchant (Broker).
2 24 Furman Ellis's business or ship thrives.
2 24 Promoted to Merchant (Broker) rank 1.
3 24 Continued as Merchant (Broker).
3 25 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 28 Continued as Merchant (Broker).
4 29 Birth or Death involving a family member or close friend.
4 32 Forced to muster out.
5 32 Entered Merchant Academy with the Shipboard curriculum.
5 33 Become leader in social movement.
5 33 Gain an Ally and an Enemy.
5 36 Graduated.
6 36 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 39 Risk Furman Ellis's fortune on a possibility lucrative deal and win.
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Continued as Merchant (Merchant Marine).
7 42 Risk Furman Ellis's fortune on a possibility lucrative deal and win.
7 44 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 44 Continued as Merchant (Merchant Marine).
8 47 Gained a contact.
8 48 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 48 Aging Crisis. Owe 20,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Furman Ellis's normal circles. Gain a Contact.
9 52 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Continued as Merchant (Merchant Marine).
10 54 Given advanced training in a specialist field
10 56 Forced to muster out.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 59 A new romantic starts. Gain an Ally.
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired.
12 62 Moved to a new world.
13 64 Aging Crisis. Owe 60,000 for medical bills.
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