Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Gary Bradley learn something Gary Bradley should not have – a corporate secret, a political scandal – which Gary Bradley can profit from illegally. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Gary Bradley's business expands, Gary Bradley's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Gary Bradley befriend a superior in the corporation or the colony. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
A revolution, attack or other unusual event throws Gary Bradley's life into chaos, forcing Gary Bradley to leave the planet. |
8 |
46 |
Failed to qualify for Pirate (Rogue). |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
50 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Corporate Agent (Agent). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Scout (Courier). |
9 |
54 |
Psychologically damaged by Gary Bradley's time in the scouts. |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
57 |
Gary Bradley do not know what happened to Gary Bradley. There is a gap in Gary Bradley's memory. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
58 |
Someone more charismatic but less devout than Gary Bradley has become Gary Bradley's superior. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |