Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
29 |
Grant Leaby's business expands, Grant Leaby's corporation grows, or the colony thrives. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Accused of a crime |
7 |
43 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
43 |
Became a Prisoner (Fixer). |
8 |
46 |
Grant Leaby is moved to a different prison. |
8 |
47 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
47 |
Paroled from prison. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Grant Leaby aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
55 |
Spend time with an alien race. Gain a contact. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |