Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Risk Gust Lawson's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Gust Lawson is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Betrayed by a friend. One of Gust Lawson's Contacts or Allies betrays Gust Lawson, ending Gust Lawson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Prisoner (Fixer). |
6 |
39 |
Vocational Training. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
43 |
Gust Lawson is moved to a higher security prison. |
7 |
46 |
Promoted to Prisoner (Fixer) rank 2. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Failed to qualify for Surveyor (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
50 |
Given specialist training in vehicles. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Voluntarily left Law Enforcement |
9 |
50 |
Failed to qualify for Colonist (Citizen). |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
53 |
Suffer from a life-threatening illness. |
10 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
57 |
Opponents of Gust Lawson's belief system ambush Gust Lawson. |
10 |
57 |
Nearly killed. Owe 40,000 for medical bills. |
11 |
57 |
Switched to Drifter (Scavenger). |
11 |
58 |
Attempted a risky adventure and was injured. |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |