Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
An expedition or voyage goes wrong, leaving Guy Tow stranded in the wilderness. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Guy Tow is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
26 |
Guy Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
27 |
Guy Tow join a gambling circle on board. |
5 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
30 |
Attempted to change assignments. |
6 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
30 |
Continued as Navy (Line/Crew). |
6 |
31 |
Guy Tow foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
34 |
Continued as Navy (Line/Crew). |
7 |
38 |
Special assignment or duty on board ship. |
7 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
38 |
Continued as Navy (Line/Crew). |
8 |
42 |
Commanding officer takes an interest in Guy Tow's career. |
8 |
42 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
9 |
42 |
Attempted to change assignments. |
9 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
42 |
Continued as Navy (Line/Crew). |
9 |
46 |
Moved to a new world. |
9 |
46 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Flight (Navy). |
10 |
46 |
Continued as Navy (Line/Crew). |
10 |
48 |
Abuse Guy Tow's position for profit. |
10 |
50 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Navy (Line/Crew). |
11 |
54 |
Guy Tow foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
54 |
Promoted to Navy (Line/Crew) rank 7. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Guy Tow is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
58 |
Forced to continue current assignment. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Guy Tow refused an offer of inducements to betray Guy Tow's faith. Gain 5 enemies. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |