Retired Lay Person Harmon Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 64 M 1 (-2) 3 (-1) 1 (-2) 7 (0) 10 (1) 1 (-2)1317A1
Flippant, Undesirable, Maniacal
 
Skills
Admin 1
Athletics (Dexterity) 1
Carouse 2
Diplomat 1
Electronics (Sensors) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 1
Persuade 1
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 1
Stealth 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person07
Scout Courier 03
Entertainer Performer 13
 
Name Type Affinity Enmity Power Influence Species
Osa Quaman Enemy 0 2 3 1 Ne Kraeda ren Kelva (F/28)
Osa Quaman is in prison or otherwise trapped somewhere.
Tillman Babington Contact 1 1 1 3 Happrhani (M/81)
Gene Bates Contact 1 0 1 2 Ne Kraeda ren Kelva (M/52)
Gene Bates gains in influence.
Ione Baker Enemy 1 3 4 1 Ne Kraeda ren Kelva (F/49)
Forgiveness.
Levy Cruz Contact 2 2 2 0 Ne Kraeda ren Kelva (M/13)
Levy Cruz is out of contact doing something interesting but not suspicious.
Louie Scott Ally 1 0 1 2 Ne Kraeda ren Kelva (M/30)
Grant Mar Rival 1 1 3 2 Tezcat (M/51)
Grant Mar gains in power and influence.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 Harmon Fawns is chosen to represent Harmon Fawns's faith in a vid show or other highly public forum.
2 22 Continued as Believer (Mainstream Believer).
2 25 Harmon Fawns is chosen to represent Harmon Fawns's faith in a vid show or other highly public forum.
3 26 Continued as Believer (Mainstream Believer).
3 29 Harmon Fawns retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 30 Continued as Believer (Mainstream Believer).
4 33 A notable academic consults with Harmon Fawns about a publication or documentary he is working on. Gain a Contact in academia.
4 34 Forced to muster out.
5 34 Became a Scout (Courier).
5 35 Harmon Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harmon Fawns fail to help. Gain an Enemy.
5 35 Harmon Fawns's ship is damaged, and Harmon Fawns have to hitch-hike Harmon Fawns's way back across the stars to the nearest scout base.
5 35 Gain 2 Contacts. Gain 1 Enemies.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Explorer (Scout).
6 38 Continued as Scout (Courier).
6 41 Harmon Fawns's ship is ambushed by enemy vessels. Harmon Fawns successfully bargain with them.
7 42 Continued as Scout (Courier).
7 43 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 43 Became a Entertainer (Performer).
8 45 Join homeworld’s celebrity circles
8 45 Gain a contact
9 47 Continued as Entertainer (Performer).
9 51 Works is especially well received and popular, making Harmon Fawns a minor celebrity
9 51 Promoted to Entertainer (Performer) rank 1.
10 51 Continued as Entertainer (Performer).
10 52 Public opinion turns on Harmon Fawns.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Returned to Believer (Mainstream Believer).
11 55 Harmon Fawns retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 57 Harmon Fawns secretly provide religious rites for a dying leader or noble, although they do not share Harmon Fawns's faith. Gain an Ally in the family and a Rival who disagrees with Harmon Fawns's choice.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Continued as Believer (Mainstream Believer).
13 62 Good fortune
13 64 Forced to muster out.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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