Retired Initiate Harold Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 64 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 3 (-1)111833
Goal Orientated, Connoisseur of good food, Lecherous
 
Skills
Admin 1
Astrogation 0
Broker 0
Gun Combat (Slug) 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 2
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Citizen Corporate 01
Navy Line/Crew Crewman02
Drifter Scavenger 03
Believer Mainstream Believer Initiate15
 
Name Type Affinity Enmity Power Influence Species
Rosalia Weaver Contact 0 2 2 0 Halka (F/18)
Bebsa-fa A-ebw Contact 1 2 0 1 Bwap (M/23)
Bebsa-fa A-ebw was ruined by misfortune caused by the character.
Kent McLelland Contact 3 1 0 1 Answerin (M/53)
Elsie Fuller Contact 1 0 0 5 Halka (M/40)
Elsie Fuller is diminished in both power and influence.
Luvenia Saxon Contact 2 1 3 1 Cassilldan (F/13)
Luvenia Saxon is actually an organisation such as a political movement or modest sized business.
Lorenzo Mathew Contact 0 2 2 1 Halka (M/40)
Lorenzo Mathew gains in power.
Joshua Read Enemy 0 3 2 0 Vanejenese (M/15)
Kenzi Richards Enemy 0 2 1 2 Murrissi (F/62)
Orval Kuhn Enemy 0 6 3 0 Ayansh'i (M/27)
Orval Kuhn is a member of an organisation which holds a generally opposite view of the Traveller.
Brice Mullabyaly Enemy 0 3 1 0 Halka (M/70)
Florrie Simmons Enemy 0 6 2 3 Humaniti (F/26)
Bennie Howlett Enemy 0 1 2 0 Trexen (M/18)
Bessie Brew Enemy 0 3 0 0 Halka (F/45)
Bessie Brew is diminished in both power and influence.
Elinor Meighan Ally 3 0 1 1 Halka (F/48)
Elinor Meighan has negatively life-changing event.
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Harold Kirkham's ship is damaged, and Harold Kirkham have to hitch-hike Harold Kirkham's way back across the stars to the nearest scout base.
1 22 Gain 6 Contacts. Gain 3 Enemies.
2 22 Became a Citizen (Corporate).
2 25 Hard times caused by a lack of interstellar trade costs Harold Kirkham Harold Kirkham's job.
3 25 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Advanced training in a specialist field.
4 29 Continued as Navy (Line/Crew).
4 31 Harold Kirkham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 33 Voluntarily left Line/Crew
5 33 Returned to Scout (Explorer).
5 34 Harold Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harold Kirkham fail to help. Gain an Enemy.
5 34 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
5 37 Forced to muster out.
6 37 Failed to qualify for Corporate Agent (Agent).
6 37 Became a Drifter (Scavenger).
6 38 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
7 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 42 Harold Kirkham refused an offer of inducements to betray Harold Kirkham's faith. Gain 2 enemies.
8 42 Continued as Believer (Mainstream Believer).
8 43 Opponents of Harold Kirkham's belief system ambush Harold Kirkham.
8 43 Nearly killed. Owe 35,000 for medical bills.
9 43 Returned to Drifter (Scavenger).
9 46 Find Ancient Technology.
10 47 Continued as Drifter (Scavenger).
10 51 Lightly injured, no permanent damage. Fully recovered.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Retired at age 51.
11 51 Returned to Believer (Mainstream Believer).
11 55 Moved to a new world.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Continued as Believer (Mainstream Believer).
12 58 Lightly injured, no permanent damage. Fully recovered.
12 59 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Continued as Believer (Mainstream Believer).
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Forced to muster out.
14 63 Aging Crisis. Owe 10,000 for medical bills.
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