Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Harper McKee's ship is damaged, and Harper McKee have to hitch-hike Harper McKee's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Harper McKee's Contacts or Allies betrays Harper McKee, ending Harper McKee's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
39 |
Become deeply involved in politics on Harper McKee's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
40 |
Continued as Noble (Dilettante). |
8 |
44 |
Harper McKee reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Harper McKee sponge off Harper McKee's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
44 |
Promoted to Noble (Dilettante) rank 1. |
9 |
44 |
Voluntarily left Dilettante |
9 |
44 |
Failed to qualify for Broker (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
45 |
Vessel participates in a notable military engagement. |
9 |
48 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
9 |
48 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Navy (Line/Crew). |
10 |
51 |
Vessel participates in a diplomatic mission. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Navy (Line/Crew). |
11 |
53 |
Vessel participates in a diplomatic mission. |
11 |
53 |
Gain a contact. |
11 |
56 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Navy (Line/Crew). |
12 |
58 |
During a battle, defeat or victory depends on Harper McKee's actions. The ship suffers severe damage and Harper McKee is blamed for the disaster. Harper McKee is court - martialled and discharged. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
59 |
Harper McKee come into conflict with a splinter group Harper McKee's own religion which maintains Harper McKee's version is the wrong one. Gain 2 Rivals. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Retired. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |