Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Harrison Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Harrison Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harrison Gardiner fail to help. Gain an Enemy. |
2 |
25 |
Harrison Gardiner have no idea what happened to Harrison Gardiner – they found Harrison Gardiner's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
When dealing with an alien race, Harrison Gardiner botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Harrison Gardiner's ship is damaged, and Harrison Gardiner have to hitch-hike Harrison Gardiner's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Harrison Gardiner into bankruptcy. Harrison Gardiner salvages what Harrison Gardiner can. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Gain Enemy if Harrison Gardiner don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Became a Rogue (Enforcer). |
8 |
50 |
Involved in a feud with a rival criminal organization. |
8 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
50 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
50 |
Continued as Rogue (Enforcer). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Rogue (Enforcer) rank 2. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Rogue (Enforcer). |
10 |
58 |
A police detective or rival criminal forces Harrison Gardiner to flee and vows to hunt Harrison Gardiner down. Gain an Enemy. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired. |
11 |
59 |
Moved to a new world. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |